Immediate-Shot-Impact Display. When a shot is fired, its impact relative to the target is immediately displayed on the video screen as a blinking white dot. (The left target in Figure C-13.)
Replay. After a shot is fired, a real-rate display of how the firer engaged the target can be replayed on the video screen.
The target to the right in Figure C-14 shows the type of information that can be replayed on the video screen after a series of shots are fired. To show the sequence, the dots have been numbered.
To show a replay, the firer first selects the shot he wishes to replay by operating the EACH SHOT button. Then he presses the REPLAY button. Some Weaponeers record and store replays for just the first three shots.
Shot Groups. The impact location of up to 32 shots is automatically stored in the Weaponeer memory and displayed on the video screen. Each impact is indicated by a white dot, which blinks when indicating the last shot. All 32 shots can be fired at and displayed on a single target, or split among any combination of targets. The CLEAR button erases all shots from the Weaponeer memory.
Printer. A hard-copy printer is provided for post firing analysis, for firer progress tracking, and for record keeping. Pressing the PRINT button causes the target displayed on the video to print. (Sample printouts are shown in Figure C-14.) Some Weaponeers can print the three pop-up targets at the same time by holding in the REPLAY button and then pressing the PRINT button.
Was this article helpful?