The Weaponeer is shown in Figure C-12 in the standing supported firing position. The rifle, with the exception of smoke and cartridge ejection, operates normally, and has the same weight and balance as the standard weapon. An infrared aiming sensor simulates round trajectory and hit point to an accuracy of better than one-minute-of-angle. Recoil is provided by the recoil rod that attaches at the muzzle end of the rifle. Recoil is provided in both semiautomatic and automatic modes of fire, and is adjustable from no-net force to 30 percent more than that of a live Ml6. Sound is provided through headphones and is adjustable from 115 to 135 decibels. Special magazines are used. One magazine simulates a continuous load; the other (used to train rapid magazine change) can be loaded with 1 to 30 simulated rounds. Selectable misfire can be used to detect gun shyness and drill immediate action. The front and rear sights are zeroed the same as standard rifles.

The Weaponeer range can be raised or lowered to accommodate all firing positions. The target assembly contains four targets: a scaled 25-meter zero target and three pop-up targets are standard. E-type and F-type silhouettes at ranges from 75 meters can be used on the Weaponeer. Also, known-distance and various other types of targets can be used, and can be displayed in fixed or random sequences. Target exposure times may be set to unlimited or from 1 to 30 seconds. The fall-when-hit mode can be selected with the KILL button.

The operator's console contains the system control buttons, graphics printer, and video feedback monitor. The back of the console has counters that total rounds and hours, and a storage bin for storing magazines, printer paper and ribbon, headphones, two wrenches for assembling the Weaponeer, and a small alien wrench for aligning the rifle sensor. A remote control, which attaches to the back of the console, enables a trainer or firer to operate select functions away from the console.

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