Mm Ammunition In Metallic Belt

| CARTRIDGES FOR THE M60 MACHINEGUN

TYPES

DISTINGUISHING CHARACTERISTICS

PHYSICAL APPEARANCE

CARTRIDGE 7.62-MM BALL NATO

GILDED METAL JACKET ON PROJECTILE.

CARTRIDGE 7 62 MM TRACER NATO

TIP OF PROJECTILE IS PAINTED ORANGE.

CARTRIDGE 7.62 MM ARMOR PIERCING NATO*

TIP OF PROJECTILE IS PAINTED BLACK

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CARTRIDGE 7.62 MM BLANK NATO

GILDED METAL CASE AND NO PROJECTILE

'- n n

CARTRIDGE 7.62 MM DUMMY NATO

CORRUGATED OR THREE HOLES IN BODY OFCARTRIDGE CASE

■NOT AUTHORIZED FOR TRAINING j

STORAGE

Ammunition should be stored under cover. If it is necessary to leave ammunition in the open, keep it at least 15 cm (6 in) from the ground and covered with a double thickness of tarpaulin. Place the cover so that it protects the ammunition and allows ventilation. Dig trenches to prevent water from flowing under the ammunition.

CARE, HANDLING, AND PRESERVATION

Ammunition containers should not be opened until the ammunition is to he used. Ammunition removed from the airtight containers, particularly in damp climates, is likelv to corrode.

Protect ammunition from mud, dirt, and water. If ammunition gets wet or dirty, wipe it off before using- Wipe off lightly corroded cartridges as soon as the corrosion is d isco vered. H ea vi 1 y corr od ed cart rid ges, dented cartridges, and cartridges with loose projectiles should not be fired.

Do not expose ammunition to the direct rays of the sun. If the powder is hot, excessive pressure may be developed when the round is fired.

Do not oil ammunition. If it is oiled, dust

and other abrasives will collect on it and possibly damage the operating parts of the gUIl-

PACKAGING

Ammunition is packaged in a metal box containing two bandoleers. Each bandoleer contains 100 rounds and weighs approximately 'Xti kg (7 lbs). Ammunition in the bandoleers may be removed for firing.

AMMUNITION REQUIREMENTS FOR MACHINEGUN TRAINING

This data is furnished as a guide to he used in conjunction with tables of allowances.

PREDETERMINED DATA (RANGE CARD)

TIME

TOTAL ROUNDS PER THREE-MAN CREW

TARGET

TYPE AMMO

TYPE FIRE

DAY FIRING

NO LIMIT

20

POINT

4-1

ZERO—THREE SIX- TO NINE-ROUND BURSTS.

NO LIMIT

40

FPL

4-1

OBTAIN DIRECTION AND ELEVATION READINGS TO FPL.

NO LIMIT

40

POINT

4-1

OBTAIN DIRECTION AND ELEVATION READING TO ENGAGE POINT TARGET.

NO LIMIT

40

LINEAR

4-1

OBTAIN DIRECTION AND ELEVATION READINGS TO ENGAGE LINEAR TARGET.

SUSTOTAL

140

NIGHT FIRING

NO LIMIT

20

LINEAR

4-1

PREDETERMINED DATA

NO LIMIT

20

POINT

4-1

PREDETERMINED DATA

NO LIMIT

20

FPL

4-1

PREDETERMINED DATA

SUBTOTAL

1 60

TOTAL 200 ROUNDS PER THREE-MAN CREW.

SUMMARY OF AMMUNITION

TABLE

TOTAL ROUNDS PER MAN

TYPE OF AMMUNITION

basic - bipod

42

ball

practice - tripod

108

ball

record practice

78

ball

record fire

108

ball

transition fire

280 (140 practice) {140 recordi

4-1

day defensive fire

200

4-1

assault fire

100

4-1

predetermined data

200

4 1

total

1,116

FAMILIARIZATION COURSE

RANGE

PERIOD

TOTAL ROUNDS PER MAN

TYPE AMMO

bipod/tripod

basic (io meter)

1

120

ball

transition

2

140

4-1

day defensive field firing

3

200

4-1

assault firing

4

too

4 1

predetermined firing

4

60

tracer

total

620

Safety

Safety precautions must be observed during all marksmanship training. This appendix recommends safety precautions for the ranges described in this manual, hut this information is not intended to replace AB. 385-63 or local regulations. Range safety requirements will vary because of the different requirements of the courses of fire.

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