Rapid Incapacitation Shot Placement

As the illustration on page 165 well shows, a center-chest shot will impact into "a target-rich environment" that induces at least rapid incapacitation.

Overlapping layers of vulnerable targets are clustered around the torso center, to include the heart with its major arteries, the spine just behind the heart, and the liver found just at the bottom of the rib cage. Please note that the heart is not located center-chest but slightly to the subject's left side.

A hit to the heart obviously will cause severe blood loss and lead to unconsciousness and likely death in 10 to 15 seconds. A spine hit, which isn't as certain, is a CNS shot with instant incapacitation and possible death, but it cannot be relied on to prevent the subject from firing a weapon unless it impacts higher than the shoulder blades.

A rifle wound to the liver will induce dramatic and rapid blood loss, having an effect similar to a heart shot. Soft liver tissue is especially vulnerable to damage from temporary cavitation, meaning even a near miss can inflict serious injury.

Moving farther down the torso, we see the kidneys, probably the most susceptible organs to crippling pain from even the slightest wound, which can incapacitate the subject. Like the liver, the inelastic kidneys are readily injured by temporary cavitation.

Major blood vessels, too, make good targets, especially the femoral artery in the groin (not illustrated) and the carotid arteries in the neck. Because the neck also contains the spine, it can prove an especially productive impact point.

Sniper Shot Placement

ELEVATION BDC Fine Tuning

100 200 300 400 500 600 700 800 900 1,000

308M 168-GR

MOVING TARGET LEADS

Runnlng (6 MPH)

REMEMBER: Oblique movement Is 1/2 Valuel

UP/DOWN COMPENSATION (data for 45 degree* Up/Down angle) 0.8" 3.4" 8.0" 15.0' 25.0" 1M Yd« 200 Ydi 300 Ydi 400 Yds S00 Ydi

REMEMBER: Always compensât« by aiming LOW I

WIND DRIFT (in IncKet)

5 mph

10 mph

100

0,4

0,8

200

1.5

3.1

300

3.7

7.4

400

6.B

13.6

500

11.1

22.2

600

16.7

33.3

700

23.6

47.1

800

32.0

64.1

900

42.1

&4_2

1000

53.7

107.5

ELEVATION

MOVING TARCET LEADS

WIND DRIFT

Trajectory

Comeupi

(in indie»)

In Inch«»

1/4 MOA»

Walking <3 MPH)

5 mph 10 mph

100 +5.3'

7'

13' 21" 29" 37"

100

0.4

0.8

9 Clicks

100 Ydi

200 Ydi 300 Ydi 400 Ydi 500 Ydi

200 +6.1*

12.6'

26.4" 40.8" 57.0" 73.2"

200

1.5

3.1

12 Clicks

300 Zero

Running (6 MPH)

300

3.7

7.4

14 Clicks

400 -14.3'

REMEMBER: Oblique movement is 1/2 valuel

400

6.8

13.6

500 -38.1"

16 Clicks

500

11.1

22.2

600 -73.2"

18 Clicks

UP/DOWN COMPENSATION

600

16.7

33.3

20 Clicks

700

23.6

47.1

700 -121"

(data for 45 degree» Up/Down angle)

23 Clicks

800

32.0

64.1

800 -185"

26 Clicks

0.8"

3.4" 8.0' 15.0" 25.0"

900

42.1

84.2

900 -267"

100 Ydi

200 Ydi 300 Ydi 400 Yds 500 Yd.

1000

53.7 107.5

29 Clicks

1000 -369"

REMEMBER: Always compensate by aiming LOWI

REMEMBER: Oblique

308M 1

68-GR

wind

= 3/4 valuel

TCTKNOB (1/4 M/Cor 15M/ROT)

1 Si ROT

loo 0 200 2MIC 300 5MIC 400 8M3C 500 13M

2nd ROT

600 2M3C

700 8M

800 14M

3rd ROT

900 1000

6M 14M

308M 168-GR

MOVING TARGET LEADS

Walking (3 MPH)

7" 13' 21" 29" 37' 100 Yd» 200 Yd» 300 Ydi 400 Yd* 500 Ydi

Running (6 MPH)

REMEMBER: Oblique movement Is 1/2 valuel

UP/DOWN COMPENSATION (data for 45 degree» Up/Down in git) 0.8' 3.4" 8.0" 15.0" 25.0' 100 Yds 200 Yd» 300 Yd» 400 Ydf 500 Ydi

REMEM8ER: Always compensate by aiming LOWI

5 mph

10mph

100

0.4

0.B

200

1.5

3.1

300

3.7

7.4

400

6.8

13.6

500

11.1

22.2

600

16.7

33.3

700

23.6

47.1

800

32.0

64.1

900

42.1

84.2

1000

53.7

107.5

REMEMBER: Oblique wind = 3/4 valuel per rotation." Below that, we've listed the knob settings for each 100-yard increment, starting with "0" at 100 yards. At 200 yards, the entry "2M1C" means "2 minutes + 1 click," which I found in the comeup tables in the previous chapter. The terms "1ROT" and "2ROT" and "3ROT" signify that knob settings are on the first, second, or third rotations, which also is found in the comeup tables.

If you're shooting a different round—say the military Ml 18 Long Range or the 190-grain .300 Winchester Magnum—just look up the data in this book and prepare a similar ballistic data card,

But be cautioned: all of this is "book" data, which, while generally accurate, may be slightly different from die results obtained when you fire your rifle with your scope and your ammunition. A term I've used to describe this special, unique relationship is personality, meaning there's just enough difference between your combination and that of anyone else's rifle, ammunition, scope, and shooting style to constitute a distinct pattern of performance.

To determine your performance "personality," start with this book data, then supplement it with information you record during shooting practice, noticing such things as, say, taking only 15 clicks to come up from 400 to 500 yards, or the need to compensate 9 inches low at 300 yards for up/ down shooting instead of the indicated 8 inches. These things won't be apparent immediately, and I'd recommend against changing the data card until a variance is confirmed during several practice sessions.

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Hunting Mastery Selected Tips

Hunting Mastery Selected Tips

Deer hunting is an interesting thing that reminds you of those golden old ages of 19th centuries, where a handsome hunk well equipped with all hunting material rides on horse searching for his target animal either for the purpose of displaying his masculine powers or for enticing and wooing his lady love.

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