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(1) Counter an ambush.

(2) React to unintentional contact to close range when terrain restricts maneuver. (Break Contact)

(3) Defend against low level air attack.

d) Immediate action should be planned for the following:

1) Air Attack:

a) seek concealment and cover (if you spot A/C and don't think A/C spotted you)

b) lay down perpendicular to the direction of flight and return fire (if you know the A/C has spotted you and is coming in on a gun run) Lead helicopters and prop planes 50 yards, lead jets 200 yards c) If the aircraft passes you and is going to come in for another run, immediately move and seek better cover and concealment.

2) Chance Contact:

a) Three types:

(3) You see each other at the same time.

b) Counter measures:

(1) Freeze/Get down/Concealment - Always be ready for contact.

(2) Hasty Ambush - 45 degrees toward the enemy - plan not to initiate the ambush, if the ambush is intiated, immediately leave the area quickly before the enemy can deploy or re-organize.

(3) Break contact - Fire and Maneuver - Clock System, Peel Offs, Receding Leep Frog.

(a) One man fires rapid fire {not full automatic) with the M-16 {b) The other man throws frag/smoke/(WP) grenades

3) Ambush: (With a 2 man sniper patrol, you are dead meat.)

a) Be alert and do not get into an ambush situation.

b) If you are in the kill zone - get out of it inrcnediately. Return fire and break contact.

c) Immediate assault - not feasible.

4) Indirect Fire: If the patrol ccmes under indirect fire (artillery, mortars, rockets, etc.), the PL will give direction (clock) and distance for the patrol to double-time out of the impact area. Do not seek cover in the impact area, as you will became pinned down. By continuing to move, the patrol is more difficult to hit. (Time permitting, send a SHELLREP) .

5) Sniper Fire: The same goes for sniper fire as for indirect fire, GET OUT OF THE AREA. Run in an irratic manner. Once out of the area, call in a SPOT Report (CONTACT) and possibly a fire mission.

6) Minefie Ids/Boobyt raps/NBC: (Could be considered Danger Areas)

a) Avoid areas which may contain the above (danger areas).

b) Plan for actions in the event they can not be avoided.


7) Rally Points and Actions at Rally Points:

a) A rally point is a place where a patrol can:

(1) Reassemble and reorganize if dispersed.

(2) Temporarily halt to reorganize and prepare prior to action at the objective.

(3) Tanporarily halt to prepare for re-entry of friendly areas.

b) A rally point should:

{1) be easily recognizable.

(2) have cover and concealment.

(3) be defensible for a short period of time.

(4) be away from natural lines of drift.

c) A rally point is physically passed through or passed closely near by.

A rendezvous point is not passed through or passed near by. (tentative)

d) Four types of rally points:

(1) Initial Rally Point (IRP)

(2) Enroute Rally Point (ERP)

(3) Objective Rally Point (ORP)

(4) Reentry Rally Point (RRP)

e) IRP - The IRP is located in a covered and concealed position behind friendly lines. It should be given as a eight digit grid. It is used for a reassembly area if the patrol has been split up. For example, if the friendly unit ocmes under enemy attack and the patrol is split up, the team will meet at the IRP and man it as a fighting position, or reassemble there after the all clear has been sounded.

f) ERP - ERPs may be planned for tentatively, prior to leaving on the mission (in the patrol order), but are usually deisgnated while enroute by the PL using hand and arm signals. The distance between rally points largely depends on the situation, vegetation, and terrain. Usually rally points are designated every 100 meters. Check points may be used as rally points but this is not advised, as check points are generally farther apart than rally points should be (check points are usually about 300 meters apart).

g) ORP - The ORP is a point near the objective where a patrol makes its final preparations prior to actions at the objective. It can also be used to reassemble, reorganize, and disseminate information after the action at the objective. If possible, the tentative ORP should be out of sight, sound, and small arms range of the objective. For sniper missions the ORP should be 50 to 75 meters from the TFFP. A security halt must be conducted prior to moving in for a recon of the ORP. The recon is conducted prior to occupying the ORP to ensure it is free of enemy and is suitable. Avoid moving in front of the ORP.

h) RRP - The RRP is the rally point located outside the range of small arms fire from the FEBA, approximately 500 meters. If possible, it should be located on or near a prominent (terrain) feature in respect to the reentry point for ease of locating (the reentry point) . Radio contact is made from here to request permission for re-entry.

i) Actions at Rally Points:

(1) If the patrol is dispursed between the FEBA and the first check point/rally point,they should return to the IRP.

(2) If the patrol is dispersed while enroute, patrol members will reeassemble at the last designated rally point. Members will wait a pre-designated time at the RP {covered in the patrol order) before moving on to the previously designated RP and so on back to friendly lines. Before leaving the rally point for the next one, if the patrol has not been reunited, some sort of mark or signal will be left at the rally point. For example:

a notch cut in a tree, two feet up frem the base.

(3) If enemy activity precludes the use of the last designated rally point, use the previously designated one.

(4) If the patrol is reunited at a rally point, they should contact higher headquarters for instruction on whether to continue with the mission or return to the friendly area.

8. Actions in the Objective Area:

This section must be very detailed. This sub-paragraph covers everything the patrol does frcm leaving the ORP until returning to the ORP (or the first check point on the return route - if the ORP is not to be used again). The following will be explained in detail:

A) Special Instructions - when utilizing a security patrol

In actuality the security patrol leader is in charge of the patrol until his patrol leaves the sniper team in the hide, BUT he should be very closely advised.

B) Movement frcm the ORP

(1) Security Halts {2) Order of March

(3) Responsibilities and Specific Duties

(4) Type of Movement (low) low crawl

(5) Azimuth/Navigation Aids

C) Tentative Final Firing Position (rffrp) id and Recon

Location and Size of the r How will it be identified do the recon the recon be don<

Who will How will

(5) Where will the

10 15 meters in diameter optic gear/NODs the TL should do the recon a fan type recon should be conducted the TL does the recon with a .45 pistol only, his weapon (M40A1) and gear will be left with the

ATL wb

(6) Security (while the recon is conducted)

(7) Actions if hit by the enemy

(8) Plans for an alternate TFFP

D) Movement Into TFFP/FFP Confirmation

(1) Hew will the sniper team move into the TFFP (low low crawl -enemy security patrols, LPs, OPs, etc.)

(2) Security plan for moving in

(3) Determine if this is what you are looking for, to accomplish your mission. (What are you looking for - field of view, cover/concealment etc.) Confirm it as your FFP.

(4) Retain ccmnunications

(5) Actions on enemy contact/E&E plan

E) Hide Construction

(1) What type of hide will be built

(2) How will the hide be constructed

(3) Who will construct and when

(4) Security plan when building the hide (putting out claymores)

(5) What materials will be used or needed for the hide construction

(6) Possible covering fire to camouflage the noises of construction

(7) Disposal of spoils - where will they go/how

(8) Camouflage

(9) Actions on enemy contact/E&E plan F) Actions in the Hide

(1) Explain everything you will do in the hide:

(a) Retain communication

(b) Fill out range card/Index targets/Sketch area

(c) Open the observation log

(d) Update the patrol log

(e) Modify the fire support plan

(f) Who will eat/when

(g) Head calls

(h) Security in the hide:

i. watch/observation/ radio schedu 1 e ii. who will emplace/retrieve claymores/sensors iii. do not put claymores outside of your field of view

(2) Explain where gear will be located/situated

(a) where the gear will be - observor on the right, radio in the middle, (with two handsets) , he 11-box with the team leader, etc.

(b) a sketch or diagram will accompany the written explanation

(3) Responsibilities and location of each man in the hide

(4) Actions on enemy contact/E&E plan

G) FFP Departure

(1) Who will leave first/order of inarch

(2) Security plan for departing

(3) Destruction and/or concealment of the hide

(4) Azimuth and distance (return route)

(5) Security halts

(6) Actions on enemy contact/E&E plan

H) Special Instructions in the Objective Area such as :

(1) Link Up Plan (if link up is to be made from the hide)

(2) Counter Sniper Plans

(3) Specific Instructions from Superiors

I) Make a contingency plan for every possible situation.

9. Debriefing: When (time and date), Where, Who will and should be present, and the format used for debriefing.

10. Other Actions: Another catch-all. This will cover any actions not specifically detailed elsewhere in the patrol order. For example: Helo-Gunship operations, helo/Aerial resupply, Actions for helo insert/extract, etc.

11. Rehearsals and Inspections:

A) Rehearsals:

(1) Time(s) and location(s) {2) Who will be present

(3) Order for rehearsals:

(a) Actions in the objective area

(b) Actions at danger areas

(d) Departure and reentry of friendly lines

(e) Organization for movement/Actions at security halts (Actions at check points/Actions at rally points)

(f) Actions in the hide

(4) Rehearse day and night if possible

(5) Rehearse in an area similiar to the area you will be operating in, if possible.

(6) Rehearse in a covered and concealed area - assembly area/IRP.

B) Inspections:

(1) Times and locations (initial and final)

(2) Allow enough time to replace/survey defective gear or correct

(3) Sniper teams inspect each others gear

(4) Run about 25 yards to check for noise from gear

(5) Inspect knowledge for mission too, fregs./call-signs, routes, etc.

12. Essential Elements of Information (EEI)/Other Information Requirements (QTR) : (could be "none")

A) EEI - critical items of information regarding the enemy and the environment needed by the commander, to relate with other available information, to assist him in reaching a (logical) decision. (observation, log, etc.)

B) QTR - collection of information on other capabilities, vulnerabilities, and characteristics of the area of operations, (which may affect the acccmplish-


(5) If wounded is left behind:

(a) make sure he is armed

(b) conceal him

(c) strip him of anything that could identify him as a

(d) record an eight digit grid of his location

(a) Med-evac/Extract team - mission is unacccmplishable

(b) Leave behind for later recovery:

(i) strip him of any evidence of being a sniper

(ii) take with you, his equipment, gear, and weapons (iii) destroy anything you cannot take with you

(iv) cover and bury the corpse

{v} leave one dogtag with the corpse, take the other one with you

(vi) record an eight digit grid for later recovery, a ten digit grid would be better if possible f) Methods of Handling PCWs/Captured Equipment and Documents (1) POWs

(a) POWs will not be taken. (kill them-quietly) This will be written - as "According to SOP" as killing POWs is a war crime.

(b) If POWs are to be taken either as an OIR or through a frag order - handle them according to the 5 S's:

(1) Search

(2) Silence

(3) Segregate {4) Safeguard (5) Speed

Captured Equipment and Documents - options

(a) Tag as to where and how equipment was obtained and bring it

(b) Take photos of the equipment if you cannot bring it back

(c) Destroy the equipment

(d) Tag documents and bring them back

(e) Photograph documents

Placement of Equipment at FFP As covered in paragraph III-C-8 (can be discussed again, but does not have to be re-written)


V. Conmand and Signal A) Signal

(1) Hand and Ann Signals - verbally explain in writing, show illsutrations, and/or demonstrate. They will include, but are not limited to the following:




danger area


check point




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